Visual/ product analysis for the gameboy. this product has a shape targeted to appeal to kids, meaning it has a fun shape, so people will buy it. also it's smart to have a simple shape so people are in control of what they are doing. the shape is a curved square, its not to bulky and able to put in a pocket but the screne for viewing whats going on is still big enough to be good.
Nice job showing different views of the gameboy on your isometric sketch. Try using a ruler to get straight lines with your drawings.
ReplyDeleteUsability is a prime consideration for a product like this. You start to highlight that in your write up. Good.
You hit most of the key issues with this post. That said, unless you "knock it out of the park" with a post, it's probably best to organize your content along the lines of the question (copy paste the question maybe?) to make it clear you're answering the questions asked.