Thursday, May 26, 2011

Activity 3.1.3 graphic design





form magazine Inc. the magazine for growing companies
the Ford Taurus Sho is being marketed

1. What are trends? Why is it important to identify them prior to graphic design?
trends are something that is accepted as as the normal path or the style that things are done.
if a company is trying to market a certain thing it would be smart for them to know what the style is that people want to buy then they can build that style to asthetic need.

2. How does human nature play a role in how a product is marketed to a specific demographic group?
human nature wants more and more, atracted to powers. so if there is an object that will give them that of show that then people use it.

3. How is a potential audience identified?
you ask who would use this or who needs is potential for everone and if its in certian magazines the readers of them are potential.
it starts with need, people need to get around but when chosing a car you buy it for the extras. the extras are whats advertised and seperates them from other choices.

4. What must you discover about the target audience prior to graphic design?
if you have a group of people you want to have buy this product you should know there tendencys so you can acommidate them so more will buy. you wont buy something if there is anouther product that is better for your specificities.

Friday, May 6, 2011

Locker

school locker-
Width-10 in.
Hight- 17 in.
Depth- 11 in.
open space, then one shelf for smaller items and supplies
                                           organized design and simple to keep clean

no door view

Thursday, May 5, 2011

Tuesday, May 3, 2011

deep dive video response

1. “From the buildings in which we live and work, to the cars we drive, or the knives and forks with which we eat, everything we use was designed to create some sort of marriage between ___________form______ and ____________function_____.”



2. The folks at IDEO state that they are not experts in any given area. But, they do claim to be experts on the __________desing process__________, which they apply to the innovation of consumer products.



3. After the team of designers is brought together, told the problem, and informed they have five days to “pull it off,” what phase of the design process do they immediately engage in?

brainstorming


4. Give two examples of what the team members did during this phase.

a.

said whatever idea they had
b.
expanded ideas and drawings, encourage wild ideas, talked to real experts




5. List five rules-of-thumb that IDEO employees follow when they share ideas during the brainstorming phase:

a.
 encourage wild ideas

b.
one conversation at a time

c.
stay focusesd

d.
differ judgement

e.

biuld on ideas of others



6. Why should wild (and sometimes crazy) ideas be entertained during the brainstorming phase?



its not good to discard ideas. crazy ideas could spark other ideas that can be used.





7. After the brainstorming phase was over, the team narrowed down the hundreds of ideas by _____________ for those ideas that were not only “cool” but also _________buildable________ in a short period of time. What phase of the design process is this called?7




8. IDEO believes that the ideas and efforts of a _____team_________ will always be more successful than the planning of a lone genius.



9. Once the ideas were narrowed down and divided into categories, the group was split into four smaller teams. What phase(s) of the design process was each of these groups responsible for?
talk to users, select an aprotch


10. The leaders at IDEO believe that ________positive________ behavior and a _______controled, equiped_______ environment are two important reasons why their employees are able to think quickly and creatively to produce innovative results.



11. Sometimes, people come up with great solutions that work by trying their ideas first, and asking for _________help________ later.



12. Design is often a process of going too far and having to take a few steps back. What phase of the design process would the critique of the four mock-ups come under?


explore possibilties


13. Upon critique of the four teams’ models, it was obvious that none of the teams had developed an optimum solution. However, the people at IDEO believe that it is important to ______fail_______ often in order to ______succed_______ sooner.



14. What percentage of the entire week’s time did it take to fabricate the final prototype?


a full day to set plans then full day of building


15. Instead of showering his design team with a tremendous amount of praise, what did the boss require his employees to do with their new design?



go to a market talk the "real professinals" get what they use and make it better

16. Of all the things that we are surrounded by every day, what has not been placed through the design process?


aspects of nature all proccsed thing are desinged




Conclusion

1. What did you find to be the most impressive part of the team’s effort?

the most impresive part was they thought of every sernario. they didnt leave a problem out, even though how they answerd the problem neede work.




2. What advantages are there to having a design team with members that have non-engineering backgrounds?

they have the peoples problem at heart, its not all about design but for funtion.




3. There was a point in the process where a self-appointed group of adults stepped up, stopped the ideas, and redirected the group to break up into teams. Why was this done?
smaller groups could work on differnt problems to get more done and be more productve with time.



4. At the end of the video, Dave Kelly states, “Look around. The only things that are not designed are the things we find in nature.” Can you think of anything that would contradict this statement?

spider webs, i dont know if spiders think about it but i like to think that they do.  they think what would make the best web. and make crazy webs.
art or abstract art isnt in nature and sometimes isnt designd